{"id":2668,"date":"2017-03-03T11:17:47","date_gmt":"2017-03-03T17:17:47","guid":{"rendered":"http:\/\/www.sisleridm.com\/?p=2668"},"modified":"2017-03-03T11:17:47","modified_gmt":"2017-03-03T17:17:47","slug":"story-development-games-animation-film-w-brendan-cwik","status":"publish","type":"post","link":"https:\/\/sislercreate.com\/Animation\/2017\/03\/03\/story-development-games-animation-film-w-brendan-cwik\/","title":{"rendered":"Story Development for Games, Animation &amp; Film w\/ Brendan Cwik"},"content":{"rendered":"<h1>Story Development<\/h1>\n<p>Why do you want to write this story?<br \/>\nThe World of the Story<br \/>\nThe world creates the mood that defines the protagonist, the stakes, and the antagonist (which could be the world itself).<br \/>\nStorytelling<br \/>\n<strong>Style<\/strong><br \/>\nEvery writer has their own style.<br \/>\nThis style can help determine what genre best suits you.<br \/>\nYou should write in a style that feels natural to you, and your style should feel consistent with the kind of film, animation, or game you are trying to write.<br \/>\n<iframe id=\"iframe_container\" src=\"https:\/\/prezi.com\/embed\/jenudjejyydg\/?bgcolor=ffffff&amp;lock_to_path=0&amp;autoplay=0&amp;autohide_ctrls=0&amp;landing_data=bHVZZmNaNDBIWnNjdEVENDRhZDFNZGNIUE43MHdLNWpsdFJLb2ZHanI0U3I5Tzc1WGdJWUdTYUNtc0dBQkw1OFpRPT0&amp;landing_sign=lnchjVlvWEIyfn-I56tZkcvSoDKpRitKXv96OsLO4w0\" width=\"800\" height=\"500\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><br \/>\n<strong>Genre<\/strong><br \/>\nGenre &#8220;refers to the categorization of narrative films, be the stories they tell and the ways they tell them.&#8221;<br \/>\n&#8220;Boring is the cardinal sin in all of storytelling.&#8221;<br \/>\n&#8211; Robin Russin<br \/>\nGenres tend to spring up organically &#8211; inspired by<br \/>\nshifts in history, politics, or society.<br \/>\nGenres are often brought about inadvertently &#8211; not through any conscious plan, but rather because of a cultural need to explore and express issues and ideas through image and stories.<br \/>\n<strong>Genres<\/strong><\/p>\n<ul>\n<li>Action<\/li>\n<li>Comedy<\/li>\n<li>Gangster<\/li>\n<li>Horror<\/li>\n<li>Film Noir<\/li>\n<li>Science Fiction<\/li>\n<li>Musical<\/li>\n<li>Western<\/li>\n<li>Comic Book Movie<\/li>\n<\/ul>\n<p>A Through Line is \u201cthe central plot point that propels the hero from beginning to end, from one scene to the next, from one act to the next&#8230;What he wants is denied him,either by his choice or by the force of outside circumstances. The breakdown exposes a deeper motivation that propels the character forward, a motivation he was originally unaware of.\u201d<br \/>\nNancy Lamb<br \/>\nSocial Network is not about the development of Facebook. It is about how single minded ambition destroys friendship and loyalty and leads to jealousy and guilt.<br \/>\nWhen the world reflects the story, it assists by providing important ambiance, perspective, tone and context.<br \/>\nCharacters grow out of a<br \/>\nspecific environment,<br \/>\nwhich they understand<br \/>\nand which defines and<br \/>\nreveals their personality.<br \/>\nThe Conversation<br \/>\n(1974)<br \/>\ndirected by Francis Ford Coppola<br \/>\nCharacter<br \/>\nProtagonist &#8211; central character. Drives the action. The audience must be able to relate, identify and\/or empathize with the protagonist.<br \/>\nAntagonist &#8211; the person\/place\/thing standing in opposition to the protagonist<br \/>\nMake sure your character doesn&#8217;t just &#8220;exist&#8221; they need to take &#8220;action.&#8221;<br \/>\na character without a function does not belong in your story &#8211; each character should serve a unique purpose to the story<br \/>\nCharacter Motivation<br \/>\ngives the character a purpose<br \/>\nthe character exists within the screen<br \/>\ncharacter motivation drives the story<br \/>\nWhat is missing for the character?<br \/>\nWhat steps or action will the character take to achieve their goal?<br \/>\nTypes of Story Conflict<br \/>\nThere are two categories of conflict: external and internal. External conflict is antagonist or situation driven, while internal conflict deals with the protagonist&#8217;s own character flaws.<br \/>\nExternal Conflicts<br \/>\nCharacter vs Character<br \/>\nCharacter vs Society<br \/>\nCharacter vs Nature<br \/>\nCharacter vs Fate<br \/>\nCharacter vs Self<br \/>\nThree Act Structure<br \/>\nACT ONE<br \/>\nopening balance<br \/>\nevent<br \/>\ndisturbance<br \/>\nthe end of the beginning<br \/>\nthe situation<br \/>\nACT TWO<br \/>\nthe complications<br \/>\nConflict, crises, obstacles and complications<br \/>\nRising Action<br \/>\nThe Dark Moment<br \/>\nACT THREE<br \/>\nthe conclusion<br \/>\nEnlightenment<br \/>\nClimax<br \/>\nCatharsis<br \/>\nFive Part Dramatic Structure<br \/>\nExposition<br \/>\neverything preceding and including the inciting moment &#8211; the event or situation that sets the rest of the narrative in motion<br \/>\nRISING ACTION<br \/>\nthe development of the action of the narrative toward a climax<br \/>\nCLIMAX<br \/>\nthe narratives turning point<br \/>\nFALLING ACTION<br \/>\nthe events that follow the climax and bring the narrative from climax to conclusion<br \/>\nDENOUEMENT<br \/>\nthe resolution or conclusion of the narrative<br \/>\nWRITING FOR VIDEO GAMES<br \/>\n&#8220;in a game there are three voices: the creator, the game, and the player&#8230; we&#8217;re invited by the artist to inject our own morality, our own world view, our own experiences into the game as we play it, and what comes out is wholly different for everybody that experiences it.&#8221;<br \/>\nChris Melissinos &#8211; The Art of the Video Game<br \/>\nINTERACTIVE NARRATIVE<br \/>\nDECISION TREE &amp; CHECK POINTS<br \/>\nfor a video game a decision tree is a map &#8211; a branching diagram &#8211; of possible antagonists, pathways and levels that player encounters.<br \/>\nthe more invisible to the player the decision tree construction is, the better the illusion that the player has actual freedom of choice within the game.<br \/>\nKEEP IT INTERESTING<br \/>\na player increasingly needs the puzzle, traps and challenges to be varied and interesting, and to increase in spectacle and complexity as they move toward the final confrontation. This provides an opportunity for writers to integrate more compelling story elements into a game&#8217;s sequence of goals and obstacles.<br \/>\n&#8220;What story does in a video game is it provides significance: you have to save your brother; you&#8217;ve only got ten minutes; here&#8217;s the problem you have to solve to save your brother. GO!&#8221;<br \/>\nWarren Spector, game designer<br \/>\nTrumbo (2015) directed by Jay Roach<br \/>\n2001: A Space Odyssey (1968) directed by Stanley Cubrick<br \/>\nIt Happened One Night (1934) directed by Frank Capra<br \/>\nThe Cabinet of Dr. Caligari (1920) dir. Robert Weine<br \/>\nLittle Caesar (1931) dir. Mervyn LeRoy<br \/>\nThe Searchers (1956) dir. John Ford<br \/>\nLa La Land (2016) dir. Damien Chazelle<br \/>\nThe Social Network (2010) dir. David Fincher<br \/>\nThe Dark Knight (2008) dir. Christopher Nolan<br \/>\nChungking Express (1994) dir. Wong Kar-Wei<br \/>\nThe Philadelphia Story (1940) dir. George Cukor<br \/>\nCasablanca (1942) dir. Michael Curtiz<br \/>\nIt Happened One Night (1934) dir. Frank Capra<br \/>\nYour recent prezis<br \/>\nCopy of Story Development<br \/>\nCopy of Story Development<br \/>\nUntitled Prezi<br \/>\nUntitled Prezi<br \/>\nStory Development<br \/>\nStory Development<br \/>\nSee all of your prezis<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Story Development Why do you want to write this story? The World of the Story The world creates the mood that defines<\/p>\n<p class=\"link-more\"><a class=\"myButt \" href=\"https:\/\/sislercreate.com\/Animation\/2017\/03\/03\/story-development-games-animation-film-w-brendan-cwik\/\">DIVE IN<\/a><\/p>\n","protected":false},"author":2,"featured_media":2669,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[1],"tags":[17,108,109,110,111,113,119,421,219,127,263,137,139,152,154,82,156,157,36,160,162],"class_list":["post-2668","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-masterclasses","tag-animation","tag-pbl","tag-sislerhighschool","tag-sislerhs","tag-winnipegsd","tag-animation-school","tag-coding","tag-development","tag-film","tag-film-school","tag-game","tag-idm","tag-innovative-high-school","tag-project-based-learning","tag-sisler","tag-sisler-high-school","tag-steam","tag-stem","tag-story","tag-winnipeg","tag-winnipeg-school-division"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/sislercreate.com\/Animation\/wp-json\/wp\/v2\/posts\/2668","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sislercreate.com\/Animation\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sislercreate.com\/Animation\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sislercreate.com\/Animation\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sislercreate.com\/Animation\/wp-json\/wp\/v2\/comments?post=2668"}],"version-history":[{"count":0,"href":"https:\/\/sislercreate.com\/Animation\/wp-json\/wp\/v2\/posts\/2668\/revisions"}],"wp:attachment":[{"href":"https:\/\/sislercreate.com\/Animation\/wp-json\/wp\/v2\/media?parent=2668"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sislercreate.com\/Animation\/wp-json\/wp\/v2\/categories?post=2668"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sislercreate.com\/Animation\/wp-json\/wp\/v2\/tags?post=2668"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}