VFS intensive “Unreal” Game Design & Coding Workshop for Teens
Schedule
Tuesday April 26th |
Wednesday April 27th |
Thursday April 28th |
|
AM(9:00-11:45) |
Visual Scripting Workshop (Unreal Engine) grades 10-12 |
Visual Scripting Workshop (Unreal Engine) grades 10-12 |
Visual Scripting Workshop (Unreal Engine) grades 10-12 |
AM Schedule
VFS Workshop – Visual Scripting with Unreal Engine 4
- For students in grades 10-12
- Will be held in room 59
- Priority will be given to students who interested in game design and in VFS
- Maximum 30 students
Learning Outcomes:
By the end of this workshop, you (the student) should be able to:
- Know and describe what visual scripting is.
- Create and edit visual scripts
- Script basic player movement
- Script the spawning of enemy AI
- Use triggers to create scripted events.
- Create and script a custom blueprint class (pickup).
- Create a function that spawns enemies from a list.
- Create a basic menu.
- Take feedback from playtesting.
- Script an exit sequence for game.
- Script a unique enemy with phases and simple behaviors
- Make gameplay changes based on feedback.
About the Instructors:
Steven Hicks
Steven Hicks lives and breathes Game Design. When it comes to generating, prototyping, and talking about new ideas for the wonderful art form of Video Games, there are no equivalents in his mind. Whether it is gameplay loops, design pillars, or creative vision, once he’s talking about design it’s hard to stop him! Since graduating from Vancouver Film School, Steven has worked as a Level Designer for the titles Quest for Valor, Combat Sim, and Dash Punks, and currently works as a Junior Level Designer for Piranha Games in Vancouver. Steven especially loves working in teams, bouncing ideas off of people and getting feedback to make something better. He has learned so much from his education and industry experience so far, and looks forward to learning so much more!
Justin Meagher
A passion for creating worlds and defining rulesets led Justin Meagher to a career in game design. A ten year veteran of the game industry, Justin has developed for AAA game studio’s such as Electronic Arts as well as created indie titles that have been award nominated and featured on gaming sites such as Destructoid and Kotaku. Justin has spent many years instructing in the technical usage of Unreal Editor and in the design concepts that go into the level design process.