PROVINCIAL FRAMEWORKS
Interactive Digital Media Framework
The Interactive Digital Media program is a new Technical Vocational Education (TVE) framework. Technical vocational initiatives are an important part of the educational structure and play a major role in developing a flexible and well‐educated work force able to address current and emerging industry and labour‐market needs, allowing Manitoba to compete globally. Alumni from this program have found employment at Complex Games and SkyBox Lab games.
A minimum of 8 approved credits are required from within this approved Senior Years Technology Education Program cluster. In addition, students must fulfill the graduation requirements by completing optional credits. A Grade 11 Social Studies credit is not compulsory for graduation from the Technology Education Program.
Grades 9 to 12 Interactive Digital Media (837 KB)
Sisler’s Interactive Digital Media Framework Codes
Course Codes | Interactive Digital Media Course |
DM093V1H | Exploration of Interactive Digital Media 9093: Exploration of Interactive Digital Media 15S/15E/15M/10S/10E/10M (142 KB) |
DM093V1S | Exploration of Interactive Digital Media 9093: Exploration of Interactive Digital Media 15S/15E/15M/10S/10E/10M (142 KB) |
DM094V2S | Introduction to Interactive Digital Media 9094: Introduction to Interactive Digital Media 20S/20E/20M (152 KB) |
DM095V3S | Interactive Digital Media Design 9095: Interactive Digital Media Design 20S/20E/20M (146 KB) |
DM096V3S | Interactive Digital Asset Creation 9096: Interactive Digital Asset Creation 30S/30E/30M (146 KB) |
DM097V3S | Coding for Interactive Digital Media 9097: Coding for Interactive Digital Media 30S/30E/30M (147KB) |
DM098V4S | Advanced Interactive Digital Asset Creation 9098: Advanced Interactive Digital Asset Creation (12A) 40S/40E/40M (150 KB) |
DM099V4S | Advanced Coding for Interactive Digital Media 9099: Advanced Coding for Interactive Digital Media 40S/40E/40M (146 KB) |
DM100V4S | Project Management for Interactive Digital Media 9100: Project Management for Interactive Digital Media 40S/40E/40M (148 KB) |
DM101V4S | Futures in Interactive Digital Media 9101:Futures in Interactive Digital Media 40S/40E/40M (140 KB) |
About Manitoba’s Technology Education
Senior Years Technology Education Program
Grades 9 to 12 Interactive Digital Media
Manitoba Curriculum Framework of Outcomes
August 2015 Unedited Draft
The Grades 9 to 12 Interactive Digital Media Manitoba Curriculum Framework of Outcomes (August 2015 Unedited Draft) identify specific student learning outcomes for use in all Manitoba schools teaching the following Grades 9 to 12 Interactive Digital Media courses as part of the Senior Years Technology Education Program:
9093 | Exploration of Interactive Digital Media | 15S 10S |
15E 10E |
15M 10M |
9094 | Introduction to Interactive Digital Media | 20S | 20E | 20M |
9095 9096 9097 |
Interactive Digital Media Design Interactive Digital Asset Creation Coding for Interactive Digital Media |
30S 30S 30S |
30E 30E 30E |
30M 30M 30M |
9098 9099 9100 9101 |
Advanced Interactive Digital Asset Creation Advanced Coding for Interactive Digital Media Project Management for Interactive Digital Media Futures in Interactive Digital Media |
40S 40S 40S 40S |
40E 40E 40E 40E |
40M 40M 40M 40M |
Grades 9 to 12 Interactive Digital Media: Manitoba Curriculum Framework of Outcomes–Draft 2015
- Overview ( 96 KB)
- Grades 9 to 11 ( 265 KB)
- Grade 12 ( 257 KB)
Curriculum Implementation Dates
During voluntary implementation, teachers have the option of teaching the entire new draft curriculum as soon as Manitoba Education and Advanced Learning releases it on the Technology Education website.
They also have the option of teaching the courses from the previous curriculum. Teachers who implement courses before system-wide implementation need to ensure that students who are already taking courses from the previous curriculum achieve all SLOs with a minimum of redundancy.
Voluntary implementation of all courses begins in the fall of 2015 and will continue until their respective system-wide implementation dates.
Date | System-Wide Implementation |
---|---|
Fall 2016 | Grade 9 |
Fall 2017 | Grade 10 |
Fall 2018 | Grade 11 |
Fall 2019 | Grade 12 |
Under system-wide implementation, all teachers in Manitoba teach the new curriculum and use the new course codes. Teachers will no longer be able to use the previous course codes. Course codes are found in the Subject Table Handbook: Technology Education.
Motion Picture Arts Framework
Motion picture arts are the collection of creative disciplines which produces various forms of content for television, movies, web, social media, video games, interactive media, etc. In this cluster of courses, students will acquire the knowledge, skills and attitudes required to produce content such as animations, short films, documentaries, television episodes, commercials, music videos, Students will develop industry-relevant skills, such as operating equipment, using industry software, and managing projects, while earning industry certification and developing a portfolio. Students will be prepared to seek entry-level employment and/or enter post-secondary education
Motion Picture Arts Framework:
Grade 9
Exploration of Motion Picture Arts: This optional course is designed for students to explore the motion picture arts. Students will learn the skills to tell stories visually through recording and editing video, sketching and frame by frame animation.
Grade 10
Introduction to Motion Picture Arts: This course introduces students to visual story telling through the tools of film grammar, cinematography, editing, and sound design.
Grade 11
Fundamentals of Animation: This course allows students to explore the principles of animation, stop-motion, character animation, rigging, walk cycles, cell animation, lip syncing, and compositing.
Fundamentals of Compositing & Visual Effects: Students will extend their learning in visual storytelling by using digital tools to add effects and creating more impactful moving images. VFX skills learned in this course include motion design, chroma key (green screen), masking, rotoscoping, and demo reel development.
Fundamentals of Pre-Visualization: In this course, students explore image creation techniques and traditional theory to create original characters, scenes, settings, props, environments and concepts for films, animations and games. The main goal of the course is to develop the student’s creative skills while exploring the drawing, digital painting, 2D environment creation, 3D models, and practical effects.
Grade 12
Applied Motion Picture Arts: In this course, students will select an area of specialization in the motion picture arts, and hone their skills in that area.
Motion Picture Arts Project Management: In this course, students will collaborate with others as they apply the knowledge and skills learned in previous courses in order to create, manage and present an authentic motion picture arts project.
Motion Picture Arts Studio Training; Student create a career pathway plan to earn industry certification in order to facilitate their transition into the motion picture arts industry.
Motion Picture Arts Portfolio Development: In this course, students hone their professional online identity, and create a portfolio designed to gain employment in the motion picture arts industry.