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April 27, 2016 admin Workshops #PBL, #SislerHighSchool, #SislerHS, #WinnipegSD, Animation School, Best Animation Program Winnipeg, Canada's best animation school, coding, Film School, game on, idm, Innovative High School, Manitoba's Animation School, Manitoba's best animation school, Manitoba's Film School, Manitoba's Game Design School, Manitoba's Interactive Digital Media School, Media Project Management School, Project-Based Learning, sisler, Sisler High School, STEAM, STEM, unreal, vfs, VFX school, winnipeg, winnipeg animation school, winnipeg school division, Winnipeg's Animation School, Winnipeg's Film School, Winnipeg's Game Design School, Winnipeg's Interactive Digital Media School

Game On "Unreal Camp" Day 2

Day 2, this is Unreal


Learning Outcomes:

By the end of this workshop, you (the student) should be able to:

  • Know and describe what visual scripting is.
  • Create and edit visual scripts
  • Script basic player movement
  • Script the spawning of enemy AI
  • Use triggers to create scripted events.
  • Create and script a custom blueprint class (pickup).
  • Create a function that spawns enemies from a list.
  • Create a basic menu.
  • Take feedback from playtesting.
  • Script an exit sequence for game.
  • Script a unique enemy with phases and simple behaviors
  • Make gameplay changes based on feedback.

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